Draw pixel art, animate a character, and build your game’s tiles on Mac, Windows, or Linux. Your artwork stays on your device. No AI runs inside PixelWall.
Drawing and animation are free. Pro unlocks premium exports. Compare Free & Pro →
Updating from 0.3.1 or earlier? Install the latest version once using the download above. Future updates can then download inside PixelWall, with a Restart to update button when you’re ready.
Prefer another setup?
LOCAL BROWSER STUDIO
Bring your own browser.
A portable folder with the editor and a local launcher. Requires Node.js 22.13 or newer; setup instructions are included.
Updates can now download and install inside PixelWall, with progress, cancellation and retry.
Choose Restart to update when ready, or Later to keep editing. PixelWall saves your artwork before restarting and postpones installation if saving fails.
Downloaded updates are verified against the published release checksums before installation.
Check for Updates includes release notes and update controls. Automatic checks can still be disabled, and updates never install on an ordinary app quit.
If you use 0.3.1 or earlier, install 0.3.2 once from the Downloads page. Future releases can then be installed inside PixelWall.
PREVIOUS RELEASE
PixelWall 0.3.1
Lua palette handles now follow per-frame palette keys and restore correctly when a transaction rolls back.
Added scripted palette generation for Octree and RGB5A3, including selected color ranges and nonzero transparent indices.
Added scripted conversion between RGBA, indexed and grayscale artwork with color fitting, grayscale and dithering controls.
Color conversion preserves linked artwork where appropriate, converts tile artwork and safely retires outdated image handles.
Added an AI-agent guide, machine-readable capability statement and llms.txt discovery file with the supported connection paths and limits.
Added a reproducible 63-command example that creates a three-frame ninja-panda idle animation, with commands, editable project and rendered PNG.
The web Scripts panel and desktop Help menu now link directly to the agent guide.
PREVIOUS RELEASE
PixelWall 0.3.0
Closing the desktop app now protects every open project when a save fails, is cancelled or becomes outdated.
Native macOS Undo and Redo correctly restore artwork command batches and Lua transactions. Fixed a shutdown error and false file-conflict warnings after metadata-only changes.
Improved indexed colors, frame palettes, linked cels and tile rendering. Added palette generation, color matching and dithering options.
Added color-profile assignment and conversion, managed previews, and color-aware rendered exports.
Added Lua scripting with transactions, dialogs, image and color operations, image specifications, cel ordering and tileset editing.
Extension packages can run explicit commands with saved preferences; script edits remain undoable.
Improved pixel rotation, fractional export scaling and animation directions and repeat counts.
Expanded CLI exports with input-scoped selections, grid extraction, finite tag playback and ordered scale/crop operations.
Updated scripting, color and file-compatibility documentation. Existing projects and Pro ownership licenses remain on your device.
PREVIOUS RELEASE
PixelWall 0.2.1
Fixes desktop update connections while retaining strict HTTPS and release-address validation. Install this release manually if you have version 0.1.0 or 0.2.0.
Check for desktop updates automatically, or choose Check for Updates from the app menu.
Download a new version when you are ready. Updates never install or restart the app automatically.
Desktop downloads are available for Apple silicon and Intel Macs, Windows 64-bit, and Linux 64-bit.
Desktop store, help, and download links use pixelwall.dev. Existing artwork and Pro licenses stay on your device.
PREVIOUS RELEASE
PixelWall 0.2.0
The first desktop release for Mac, Windows, and Linux added update controls and public download links. Version 0.2.1 fixes its update connection. If you have 0.2.0, install the latest release above once.
LAUNCH RELEASE
PixelWall 0.1.0
The original 2D studio.
Draw pixel art, animate sprites, and build tilemaps in one studio, with local projects and free automation.
Color and layers. RGBA, indexed, and grayscale editing, with palettes, layer groups, blend modes, and reference layers.
Animation. A layer-and-frame timeline, linked cels, frame timing, animation clips, onion skin, and editable frames created with tween and particle tools.
Tiles and maps. Independent tilesets, tilemap layers, and Manual, Auto, and Stack tile editing.
File compatibility. Native PixelWall projects, editable sprite import and export, PNG/BMP/TGA/GIF imports, sprite-sheet slicing, and image sequences.
Exports. Free native project and individual PNG/BMP/TGA exports. Pro adds animated GIFs, sprite atlases with JSON, Tiled game packages, and saved export presets.
Local ownership. A document library with recovery versions, portable project backups, downloadable browser and CLI bundles, and offline Pro ownership licenses.
Free automation. JavaScript commands, a browser command API, Lua scripting, extensions, and a local CLI. External tools can control PixelWall when their environment provides access; no AI runs inside the app.