THE FIELD GUIDE

From first pixel
to your next game.

Start small. Keep an editable backup. Take your sprites into the tools you use.

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01 / GETTING STARTED

Draw and save your first PixelWall sprite

Make your first pixel-art sprite in PixelWall. Learn the canvas, drawing tools, layers, PNG export, and editable project backups in five short steps.

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02 / Export reference

Pixel art export formats

Choose PixelWall project, editable sprite, PNG, BMP, TGA, GIF, atlas, and game ZIP exports, with format and memory limits explained.

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03 / Phaser guide

Load pixel art sprites in Phaser

Use the classic PixelWall sprite-package JSON with Phaser. Preserve frame order and timing, and distinguish current atlas metadata from the classic sample schema.

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04 / PixiJS guide

Animate pixel art sprites in PixiJS

Use the classic PixelWall sprite-package JSON with PixiJS. Preserve frame order and timing, and distinguish current atlas metadata from the classic sample schema.

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05 / Tiled guide

Open PixelWall game-package maps in Tiled

Use the current Game package ZIP to move independent tilesets, transformed tile cells, and per-frame tilemap layers into Tiled.

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06 / EDITABLE EXAMPLE

Try the Desert Signal starter project

Download an editable 16×16 PixelWall project with three animation frames, PNGs, an animated GIF, and a sprite atlas with JSON metadata.

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07 / SCRIPTING

Draw and edit with scripts and commands

Run free Lua scripts or JSON command batches in PixelWall, and use the shared browser API or CLI. Edit images, colors, palettes and tiles, and build blocking dialogs with Lua.

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08 / COMMAND API

Use the PixelWall browser command API

Inspect revisions, apply undoable command batches, save locally, preview PNGs, and invoke the same licensed exports as the editor.

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09 / COMMAND LINE

Use the standalone PixelWall CLI

Create and edit native sprite documents, render individual frames, import supported formats, and run paid batch exports with a signed ownership license.

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010 / OFFLINE & DOWNLOADS

Keep PixelWall, projects, and Pro available offline

Download the standalone browser app and CLI, run the editor over local HTTP, and keep a signed Pro license and independent project backups.

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011 / FILE COMPATIBILITY

Understand native file and color compatibility

Explore editable file structures, indexed and grayscale editing, ICC color management, Lua scripting, and format limits.

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012 / AI AGENTS

Use PixelWall with an AI coding agent

Connect a coding agent through PixelWall's local CLI, browser command API, Lua scripting, or deliberate browser and desktop control. Includes a complete animated sprite example.

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