THE FIELD GUIDE
From first pixel
to your next game.
Start small. Keep an editable backup. Take your sprites into the tools you use.
Open editor ↗Draw and save your first PixelWall sprite
Make your first pixel-art sprite in PixelWall. Learn the canvas, drawing tools, layers, PNG export, and editable project backups in five short steps.
Read guide ↗02 / Export referencePixel art export formats
Choose PixelWall project, editable sprite, PNG, BMP, TGA, GIF, atlas, and game ZIP exports, with format and memory limits explained.
Read guide ↗03 / Phaser guideLoad pixel art sprites in Phaser
Use the classic PixelWall sprite-package JSON with Phaser. Preserve frame order and timing, and distinguish current atlas metadata from the classic sample schema.
Read guide ↗04 / PixiJS guideAnimate pixel art sprites in PixiJS
Use the classic PixelWall sprite-package JSON with PixiJS. Preserve frame order and timing, and distinguish current atlas metadata from the classic sample schema.
Read guide ↗05 / Tiled guideOpen PixelWall game-package maps in Tiled
Use the current Game package ZIP to move independent tilesets, transformed tile cells, and per-frame tilemap layers into Tiled.
Read guide ↗06 / EDITABLE EXAMPLETry the Desert Signal starter project
Download an editable 16×16 PixelWall project with three animation frames, PNGs, an animated GIF, and a sprite atlas with JSON metadata.
Read guide ↗07 / SCRIPTINGDraw and edit with scripts and commands
Run free Lua scripts or JSON command batches in PixelWall, and use the shared browser API or CLI. Edit images, colors, palettes and tiles, and build blocking dialogs with Lua.
Read guide ↗08 / COMMAND APIUse the PixelWall browser command API
Inspect revisions, apply undoable command batches, save locally, preview PNGs, and invoke the same licensed exports as the editor.
Read guide ↗09 / COMMAND LINEUse the standalone PixelWall CLI
Create and edit native sprite documents, render individual frames, import supported formats, and run paid batch exports with a signed ownership license.
Read guide ↗010 / OFFLINE & DOWNLOADSKeep PixelWall, projects, and Pro available offline
Download the standalone browser app and CLI, run the editor over local HTTP, and keep a signed Pro license and independent project backups.
Read guide ↗011 / FILE COMPATIBILITYUnderstand native file and color compatibility
Explore editable file structures, indexed and grayscale editing, ICC color management, Lua scripting, and format limits.
Read guide ↗012 / AI AGENTSUse PixelWall with an AI coding agent
Connect a coding agent through PixelWall's local CLI, browser command API, Lua scripting, or deliberate browser and desktop control. Includes a complete animated sprite example.
Read guide ↗