Export and open the right files
Create actual tilemap data
In Tiles, create or choose an independent tileset, add a tilemap layer, and paint cells. Raster drawings alone do not create editable map cells.
Download the game package
Open Export and choose Game package ZIP. This requires Pro. The selected clip controls sprite atlas/rendered entries; the package preserves the full native project and exports its existing tilemap frames.
Read the manifest
Extract the ZIP. manifest.json lists every maps/ .tmj file and its source frame, timing, and tile dimensions.
Open a .tmj map
Open the map listed for your frame in Tiled. Keep maps/, tilesets/, and their relative structure intact. Tile images and .tsj definitions are external files in the package.
Retain the source project
Keep the included .pixelwall file as your editable PixelWall source. Tiled map round-trip import is not currently available.
Map structure and preserved data
Maps are finite and orthogonal. Tilemap layers sharing tile dimensions are grouped per frame. Different tile sizes produce separate maps. Image-collection .tsj tilesets reference individual PNG tiles.
Cell flags preserve supported flips and quarter-turn rotations. Layer visibility, opacity, offsets, locking, source IDs, and parent metadata are carried where supported. Layer groups are represented through flattened map layers and source properties; the native project keeps the original structure.
Indexed projects can emit multiple tileset palette variants. Maps reference the palette variant for their source frame. Numeric global tile IDs are package-local; use the manifest and PixelWall source IDs when correlating exports.
Read compatibility warnings
manifest.json lists limitations such as a layer blend mode that Tiled does not support. The original setting remains in properties and the native project. Rendered frame PNGs show the composite artwork, including raster layers that are not separate Tiled tile layers.
The package does not generate collision objects or animated-tile definitions. It exports per-frame map snapshots; game-specific runtime animation is your pipeline’s responsibility. External tileset sources must be available as embedded pixel data before game-package export.
JSON format declarations describe the emitted schema. They are not evidence that every version of Tiled or every game-engine loader has been tested.
Classic Tilemap Lab exports
The classic editor at /editor/classic has an older one-map workflow based on project frames as tiles. Its hero-tilemap.json-style package is different from the current maps/ and tilesets/ layout. Use the classic editor only when following a classic package example.