EDITABLE EXAMPLE

Try the Desert Signal starter project

Download Desert Signal, a small three-frame sunset example, and inspect its native project and finished exports. It is a separate starter download; a fresh current workspace opens a blank document.

Open the editor

Download the example

The ZIP includes a .pixelwall project, three native 16 × 16 frame PNGs, a horizontal sprite sheet, JSON atlas metadata, a 4× animated GIF, and a README with reuse permission.

Make it your own

  1. Back up your current work

    Choose Save project backup before importing any example.

  2. Open the example

    Download desert-signal.pixelwall, then use Open project or image in the current editor. The supported older document is migrated into the current model.

  3. Change a frame

    Select a timeline frame, change a color or a few pixels, and press Play animation.

  4. Keep your version

    Save a .pixelwall backup and export a free Current frame PNG. Creating your own GIF, atlas, or game ZIP requires Pro.

Example package version

The existing example atlas and JSON were generated for the classic export schema. Their filenames and metadata describe that supplied example; current-editor exports use the current atlas/game-package layout.

What the files demonstrate

Each of the three frames is 16 × 16 pixels with one artwork layer. The default clip uses 125 ms per frame and loops forward. The PNG sheet has three full-size cells in a horizontal row without padding.

The GIF uses PixelWall’s normal GIF encoder. Its frame times round to centiseconds, while the JSON keeps the original per-frame durations. The project file preserves editable data rather than flattening the image.

Reuse the artwork

You may use and modify this sample artwork in personal and commercial projects. Attribution to PixelWall is appreciated but not required. This permission covers the included example artwork, not the application source.